WHO WE ARE
My name is Anthony (Tony) Park, the CEO/Founder of this company.
I wrote my first water-rock interaction computational program on VAX I and VAX II computers in the early 1990s. It solved a set of linearized mass conservation equations to produce a sequence of reaction fronts.
My next project — a 1D reactive-transport simulator — was developed on microVAX, Stardent, Sun, and Silicon Graphics workstations in the early 1990s. It solved equilibrium and disequilibrium reactive systems simultaneously.
That simulator was then scaled up to a 3D basin-scale model. Over more than 10 years, a pressure solution-driven basin compaction model evolved to include rheology (elastic viscoplastic deformation model), fracture dynamics, organic maturation with gas generation, and 3-phase fluid flow (Tuncay et al., 2000a, 2000b; Payne et al., 2000).
This project taught me a great deal about structuring nonlinear systems simulators. I also observed and benefited from the rapidly advancing capabilities of new hardware and numerical methods, as a new cross-discipline between computer sciences and mathematics.
In the early 2000s, building on the organic maturation model, I found that modern 32-bit computers could capture kinetic reactions not just for organic matter maturation (irreversible kinetics) but also for inorganic geological systems (reversible kinetics) (Park, 2013). I spent the next 20 years developing and applying this simulator primarily for petroleum industry projects.
Immediately prior to the COVID pandemic I worked with a large team of software engineers to develop a unique and proprietary simulator. I designed the user interface and database scheme with the help of the team, and the team led the implementation.
During the pandemic I shifted focus from petroleum to general geochemical modeling, encouraged by colleagues’ strong reviews and by results my simulator was producing that no other tool could replicate.
The experience I gained from the proprietary simulator made it possible for me to begin developing the user interface for my own simulator. The first task was to compartmentalize the equilibrium speciation subsystem as a standalone program. This is now complete, and early versions are available.
The batch-kinetic simulator is next. It extends the equilibrium model and will demonstrate new capabilities and the compelling advantages of modern hardware and computational science. Reactive-transport simulators for 1D and 2D systems will follow.
If you have questions about developing or applying water-rock interaction and reactive-transport simulators, feel free to reach out.
I am also actively looking for collaborators to test and evaluate the simulators, and investors and supporters to expedite the development and distribution.